The Best of Left 4 Dead 2: Part 2

Continuing on from yesterday, here are my picks for the Best Rolling Crescendo, Finale, and Campaign in L4D2. Enjoy!

Rolling Crescendo

The Screaming Oak

Best: Dark Carnival’s “Coaster”

The Roller Coaster was the most fun I’ve had in Dark Carnival, besides the Finale. After coming out of the boring gallery shooter that was the Tunnel of Love, Ellis screamed out “Hey, It’s the Screaming Oak!”. After healing, I looked up to wonder what he was talking about. And lord behold, I shat my pants in excitement. A ROLLER COASTER! As we jumped over the fence to a maintenance boarding section, Nick said “Alright folks, looks like we’re gonna have to run the track to get over the fences.” What Ellis said next perfectly captured my state of mind: “You mean we get to run the Screamin’ Oak and shoot zombies? This is the best day ever.” What followed next was a combination of decapitation, screams, and adrenaline (both in-game and literally). I don’t think I have to elaborate on that much more.

Runner Up: Dead Center’s “Gun Shop”

The Gun Shop got second place simply because it’s the most creative of the Rolling Crescendo’s, but doesn’t pack the punch or awesomeness of the Coaster. Normally the rolling crescendos in L4D2 involve your running from A to B, but this one was a bit different. First, you are tasked with delivering the cola to the gun shop owner, who will blow up the tanker blocking your path to the mall. The cola itself is not a held on back item, you actually have to hold it. This means one of your team mates is vulnerable from the moment they grab the soda in the store to the moment they are franticly running up the street to delver the cola to the gun shop owner. With the addition of melee fatigue in campaign mode, the event is made that more exciting and frantic. Continue reading

Stories of the Week told in TF2 Kill Notices

First up are these weeks gaming TF2 kill notices


EA closes down Pandemic Studio which they had only just bought in 2007. Nick Earl, EA Games Label Senior Vice President, wrote in a memo on Kotaku “I want to make it clear that the Pandemic brand and franchises will live on… In the months ahead, we will announce plans for new games based on Pandemic franchises.”

Major Game Release this week:


Two AAA titles came out this last week although Assassins Creed 2 has been pushed back for the PC version.

Modern Warfare 2 sells 5 million copies in the first 24 hours so by now we can only guess  how many they have sold.

Update: Modern Warfare 2 has made $550 million! so far!

New Super Mario Bros. came out and secured it’s self a nice shiny red box for the Wii. Although Nintendo of America president Reggie Fils-Aime said “We’ve been clear that this is kind of a one-time deal,” “Don’t expect to see a yellow box for x or a gold box for y.”

If I missed anything or if there are any story’s you think should be in the Kill Notices for next week feel free to leave a comment and I will be sure to read them all.

The Top Stories told in TF2 Kill Notices was made with mzzt.net TF2 Kill Notice generator found here

A Gentlemanne’s Review of Left 4 Dead 2: Part 1

In the first part of this three part review i shall be reviewing the first three of the 5 new campaigns of Left 4 Dead 2. In the second half I will talk about the last two campaigns and realism mode, and in the last part I will cover the different game modes, and any last thoughts I have about L4D2.

Left 4 Dead returns exactly one year later with all the zombie killing fun of the first game, plus a bit more. When jumping into L4D2’s first campaign, Dead Center you can tell right of the bat it is a new game, partly because there is a baseball bat sitting there right in front of you. The addition of melee weapons is one of the many obvious additions to the game, along with new weapons, adrenalin, and new ammo types, but these things alone do not merit a new game. The five new campaigns do though and prove them selfs as a new experience with different game play options and great level design. The inclusion of a storyline that followed the four characters was great as it was nice to see how all the chapters fit together was nice.

Dead Center Prices Aren’t the Only Thing Getting Slashed

Dead Center Hotel

Not even housekeepers are safe from the zombies

Coach, Rochelle, Nick and Ellis seem to have just met while running for an evacuation helicopter on the top of a hotel. This is one of the few points in the game where there are no primary weapons present and you must fight your way through the hotel with pistols and melee weapons. The first chapter of this campaign i feel is the high point of Dead Center. The building is on fire cutting of hallways and forcing you to run along the balcony’s of the hotel. Once you fight your way to the elevator the 4 characters take the time to introduce them selfs to each other. At the bottom floor once the doors open you engulfed with smoke as the floor is almost completely ablaze. Burning zombies are running at you from every direction falling over dead before they reach you.
Continue reading

The Best of Left 4 Dead 2: Part 1

I’ve had time to play the entire game in Campaign mode, and now it’s time for me to offer my thoughts in a two part article. And now, The Best of Left 4 Dead 2.

Squeek!

Uncommon Common

Best: Clowns

Clowns are creepy. And in this game, they are creepier. The ominous squeaks of the clowns in the darkness of the carnival grounds only get creepier. And not only that, they actually serve a game play purpose. The squeaking attracts lingering infected, bringing more to your location. This fun mechanic, combined with the populations distrust of clowns are what help make this UCC fun.

Runner Up: Mudmen

The Mudmen of Swamp Fever are the runners up here. The knee high water in many areas are perfect for concealing Mudmen, and scared Brad and I several times while we played through the campaign. The too have a game play purpose, similar to a boomer. When they hit you, mud blocks your vision and takes a few seconds to fade. While this won’t bother most players, it gets a bit intense when you’re surrounded by a horde with several of these guys attacking you, making the mud appear constantly, and almost never fade. Combined with the fact that they run fast and down low, you are at higher chances of missing them, which makes them all the more fun and atmospheric.

Continue reading

Top Stories of the Week told in TF2 Kill Notices

This week me and contributor Dan take a new approach of telling the weeks biggest (geek) stories using Team Fortress 2 kill notices. Because this is the first week we are going to cover the last few weeks of big gaming/geek related stories.

L4D2 Boycott

Yes this is somewhat old news, as the release of Left 4 Dead 2 comes closer and closer and we are seeing and more of the game we are reminded of how (hopefully) wrong the L4D2 boycotter’s were

PC Gamers

Infinity Ward gives PC Gamers the finger and says no to dedicated servers and caps match sizes at 9v9 in Call of Duty Modern Warfare 2

Every Other Game Release

Modern Warfare 2 has the largest release in history, even though it wrought with broken street dates

Dragon Age

Dragon Age: Origins comes out and over all has been getting good reviews. But characters are still drenched in blood after every battle.

Assassins Creed 2 (PC)

Assassins Creed 2 comes out this week (Nov 17th) but only for the 360 and PS3. The PC gamers must wait till some time in early 2010.

The Top Stories told in TF2 Kill Notices was made with mzzt.net TF2 Kill Notice generator found here

The Headwear Problem: The Bad

In this 3 part series, contributor Dan talks about the effects of Hats in the Team Fortress 2 Community. In this segment, Dan talks about the negative effects of hats on the Team Fortress 2 Community, and some ways Valve could fix their pain.

As I wrote about in the last segment, Hats are very beneficial to Valve as a company but can be a bit annoying to players who don’t have any. Most of this complaining is due to the human emotion of greed, but there are some genuine concerns, and as a company Valve would be smart to at least listen. Let’s take a quick look at what makes players dislike Hats (or more accurately, the means of obtaining them). Continue reading